STEM Game Challenge
Motivation. Group project, optional research challenge. The purpose was to make an educational game for elementary school students (we chose second grade as our target audience) that would run on a mobile device. Worked with two other grad students (a Masters student interested in game design and a PhD student interested in technology use in education) to come up with a game idea, then simplified the larger idea into something more manageable in the given time frame.
Technology. I was interested in learning Canvas after seeing some HTML5 demos. I did not use an engine, but rather got my hands dirty in learning the code involved in making a game. It doesn't use a continuous loop to update because it doesn't have animation. Instead, it updates after each mouseclick (or tap).
Technology. I was interested in learning Canvas after seeing some HTML5 demos. I did not use an engine, but rather got my hands dirty in learning the code involved in making a game. It doesn't use a continuous loop to update because it doesn't have animation. Instead, it updates after each mouseclick (or tap).
