Text-Based Strategy RPG (Proof of Concept)
Motivation. While spending a couple of months playing Fire Emblem, I wondered how difficult it would be to recreate some of the algorithms used in the game. Specifically, the highlighting of possible moves and attacks a unit could make. I wanted to finish a more polished version before releasing, but I ran out of time. The simple demo shows off the highlighting of squares. The proof of concept takes it a little further, allowing the user to move units and attack other units. There are known bugs, but I do not forsee them being fixed any time soon.
Technology. I wanted to make a text-baed game after seeing what A Dark Room was capable of achieving without graphics. There's a lot of original JavaScript code building off of the pattern I established with my Thai apps suite. I also use the jQuery library to handle the UI/HTML end. Dijikstra's algorithm is the real key to this project.
Technology. I wanted to make a text-baed game after seeing what A Dark Room was capable of achieving without graphics. There's a lot of original JavaScript code building off of the pattern I established with my Thai apps suite. I also use the jQuery library to handle the UI/HTML end. Dijikstra's algorithm is the real key to this project.